Re: <MLS> Halloween Mod
Posted: Mon Oct 14, 2019 7:57 am
What about adding a spy mod with halloween mod players are gonna get confused sometimes and it is gonna be a real challenge 

a spy mod is like you disguise in the opposite team uniform like allied team player wears axis team random uniform Scuttling the U-529 mission inspired me of this idea i hope it is applicable.ALF wrote: Mon Oct 14, 2019 12:13 pm What do you mean by spy mod Yosef?
My favorite so far's the blue midget mod. I think it'd be even better without the blue glow - to make you look even harder... maybe even make the mod permanent... it's that awesome.
Last year there was no blue glow. so it was very hard to see the opponentALF wrote: Mon Oct 14, 2019 12:13 pm What do you mean by spy mod Yosef?
My favorite so far's the blue midget mod. I think it'd be even better without the blue glow - to make you look even harder... maybe even make the mod permanent... it's that awesome.
I believe we have talked about this in the past but always had the wrong map confused, take a screen shot of the map in mind and shouldn't be problem other then the lag at the beginning of a round. I haven't figured out that part yet, it has to be with the bsp of the single player maps.Brave_Heart wrote: Mon Oct 14, 2019 10:16 pm
Lefty, the submarine map.... how hard it is to turn that into obj?
Changed...Unreal wrote: Tue Oct 15, 2019 8:07 amLast year there was no blue glow. so it was very hard to see the opponentALF wrote: Mon Oct 14, 2019 12:13 pm What do you mean by spy mod Yosef?
My favorite so far's the blue midget mod. I think it'd be even better without the blue glow - to make you look even harder... maybe even make the mod permanent... it's that awesome.
Thanks, more to come...oldy wrote: Tue Oct 15, 2019 10:54 am This is super fun, keep up the good work!
No idea how some players get headshot after headshot on the tiny soldiers. Shotgun has been very effective tho haha. Reminds me of the tiny mushroom on Super Mario Bros Wii.
ALF wrote: Tue Oct 15, 2019 5:04 pm Sounds like a great idea Yosef for an objective based map where the sides are well definef. This would tie up defensive teams to actually be defensive and guard rather than run off. You still see this a lot though on UWS where most the defense gets frozen by the offensive spawn. The closest I get to fooling anybody is picking up a dropped enemy weapon to fool people but otherwise just makes everyone look anyway.
Where'd you learn to mod Stay 2 the Left? I haven't played with Quake code in over a decade!